Framer component
WebGL
No code
Particle Flow Curves
Streams of particles that sweep across your section, scatter into a confetti trail and part around the cursor. Pick a colour mode and a trigger. No code.
Move your cursor through the stream
Colour
Four ways to colour the stream
Keep it one colour, run a gradient across the screen or from head to tail, or let every particle in the trail pick its own colour from your palette.
Solid
One colour, any colour. Bind it to a colour style and it follows your theme.
Path gradient
Blends from your primary to your secondary colour across the width of the section.
Head to tail
The bright head starts in one colour and fades into another as it scatters.
Multi-colour trail
The head stays bright while every trailing particle takes its own colour from your palette.
Trigger
Loop it, play it once, or drive it with scroll
Choose how the stream starts. Every trigger stops drawing while the section is off-screen.
Loop
Sweeps across, rests, then comes back the other way. Set the sweep time and the pause.
In view
Plays one sweep when the section scrolls into view. Replay it on every visit, or only the first.
Scroll
The stream follows the page. Scroll down and it travels; scroll back up and it rewinds.
Streams & cursor
Up to three streams. One cursor to part them.
Add streams and they fan out and launch on a stagger, never all at once. Move your cursor through them and the particles bend around it, then flow back together.
Settings
Every setting, in plain words
All of it lives in Framer’s right panel. Settings that don’t apply to your choices stay hidden.
Particle Flow Curves
A Framer component by Omakase Design